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Developed on Unity Game Engine

Version: 2.3

Android OS (Google) / iOS (iPhone/iPad)

Player versus computer

Tournament Mode

Roman Sudan Montagueo designed and help write the code for his first publicly released mobile game. “I had a lot fun designing this endless runner plat-former with STEM (science of buoyancy) infused gaming concepts to provide exposure about conservation and pollution to kids and adults. An easter egg in the game… is that’s my voice for the shark Private Phang.”

Jay is a ten-years-old conservationist who believes in saving the planet because of global warming and contamination. Jay and his dolphin buddies want to play in Private Phang’s (a shark boss) dolphin cove but Phang doesn’t like this one bit. So he puts trash, debris, mines and other obstacles and it’s up to you the diver to help your favorite Ocean Bowl characters clear the field of play. In this endless runner game, you press and hold with a finger to the screen to go up, and release go down. Do that for “buoyancy, swimming, and diving”, all while collecting coins and power ups such as Sonic Blast, Shield, Coin Magnet, and Speed Blast by answering multiple choice questions that appear during intermittent game play.